research projects

my research stands at the confluence of technology and education. I have particular interests in digital literacy, widening participation, STEM outreach and public engagement. Working mostly with young people and teachers, I develop interventions and evaluate their effectiveness.

SpeedyRocket  play session at Amazing Grace School A, Bamgboye, Ado-Ekiti. October 2016

SpeedyRocket play session at Amazing Grace School A, Bamgboye, Ado-Ekiti. October 2016

game-based learning

If we can present generally complex scientific content through tangible and non-textual media like serious games, we may be able to engage reluctant learners in STEM subjects. This research explores the various aspects of game-based learning, from design, to development and its use in the classroom.

Robotics training for ‘intro-tech’ teachers by  STEMRES  September 2018.

Robotics training for ‘intro-tech’ teachers by STEMRES September 2018.

Technology adoption and integration

Pupils and teachers are regarded as the main users of digital technologies in formal settings, and while pupils are usually keen to embrace technology, it is often the teachers that are the main barrier to its use. This research explores the barriers to the adoption and integration of technology in the classroom.

Young scientists making stereoscopes as part of activities

Young scientists making stereoscopes as part of activities

STEM/Maker activities

This project is exploring the process of constructing and building tangible objects to support learning in primary education. It is part of the drive towards encouraging the creation of content to improve engagement with digital technologies in the classroom.